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Why I Play: Fallen Earth

By mike on from massively.joystiq.com

I'm going to start my Fallen Earth testimony by echoing the same sentiment that Shawn shared last week with WURM Online: I really didn't get it the first couple of times I tried it. I had heard great things about this post-apocalyptic title from Massively and elsewhere at the time, but it felt so different and kind of raw when I logged in that I didn't stay for long. In fact, it wasn't until I forced myself to sit down and devote an entire evening to Fallen Earth that I got past my initial objections and it clicked for me.

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You have probably noticed a lot of small changes and tweaks popping up FE, from mini-map tooltips to skill detail pages and more. The goal of these small changes is to increase the “accessibility” factor in Fallen Earth, and generally just make it easier to use for everyone. While we want Fallen Earth to remain a complex and challenging game, the challenge shouldn’t come from figuring out the system, but from figuring out how to make it work best for you.

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